I'd tried using PBWiki to post some info about Second Life, but I'm not very happy with that - especially know that I don't have any collaboration going on. I'm going to try switching my content here. Let's see what happens...Why teach in Second Life? Because users are getting used to online gaming environments!
A April 24, 2007 press release from Gartner suggests that 80% of Internet users will be on some sort of virtual world in the next few years. "Internet users (and Fortune 500 enterprises) will have a "second life", but not necessarily in Second Life, according to Gartner, Inc….”
Worlds of Warcraft has over 10 million users as of January 2008. Games capture users attention and keep them engaged. Can we provide the same sort of environment for education? More than 300 educational institutions, museums and libraries are exploring Second Life. (April 2008)
Nick Yee has done research on electronic and online games and user behavior.